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No Man’s God

My idea is a battle royale game where people get to drop on a map and play against other people in a first-person shooter game. The main purpose behind my design decisions is to give players a variety of choices and identities they can take on when playing. My goal is to take away from the standard of the muted military aesthetic in favor of a vibrant and colorful post-apocalyptic appearance.

Designer Info

Jennifer Salazar

  • Design

    Illustration

  • Advisor

    Daniel K Fishel

  • Tags

    Spring 2022